Locke Cole
NEUTRAL
LONELY TREASURE HUNTER
Posts: 26
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Post by Locke Cole on Nov 22, 2012 12:57:30 GMT -5
"Gah!" Scrambling to find a purchase on the crumbling cliff-face, Locke managed to find a sturdy hold as his legs swung back and forth underneath him. He pulled himself as close to the cliff as he could as rocks and pebbles rained down all around him. He hadn't been paying attention (or at least not nearly as much as he should have been) to the mountain path, and had lost his footing on some loose rocks. "Nice going, Locke." he mumbled to himself as the tiny rock-slide slowed above him. It wouldn't do any good to die here, not before I've gotten the treasure!
He took a deep breath as he looked up to where he had fallen from. That had been far too close. Licking his dusty lips, he gritted his teeth and started to climb back towards the path. There were a few shaky situations where the rocks he had held onto weren't as secure as he thought, but eventually he managed to get back to the path. His knees were scraped and bloody, as well as his hands where the rocks had sliced into them. A sigh escaped his lips as he wiped his hands on his pants, staining them with more blood. Maybe after this I should head to Narshe. I haven't seen everybody in a while. Maybe Celes will be there!
But first, he had to get that treasure. Locke wasn't about to let this one pass him by. He was so close, he could taste it. Pushing himself back to his feet, determination was etched onto his features as he made his way towards the cave in question. Gotta be a little more careful, he thought as he picked his way across the treacherous path. In what seemed like no time at all, the entrance loomed before him. "Finally!"
The cave was small. Tiny even. There only seemed to be one room, and Locke looked around cautiously for traps. This is too simple. Finding nothing forthcoming, he ventured into the cave and made his way towards the treasure chest at the back. There was still nothing, and it had the hairs on the back of his arms standing on end with anticipation. Looking around once more when he had reached the chest, he furrowed his brow in confusion. Who leaves a treasure so...unguarded? Shaking his head, Locke knelt on the ground and inspected the chest a little closer.
"There you are!" At the latch on the chest, there seemed to be a sensor of some sort. But what does it do? Locke continued to search the area, letting out a small sound of triumph as he saw small holes in the ceiling. "Nasty little trap." Now that he knew what to expect, he was much more relaxed. This'll be easy. Pulling out his lockpick, he knelt behind the chest and got to work. It was made a little more challenging picking the lock upside down, but he had the skills to do it.
When he heard the small click of the latch being undone, as he lifted the lid he leapt backwards and hit the wall behind the chest. Spikes predictably fell in front of the chest, impaling the ground harmlessly. "Hah!" Locke moved back towards the chest and peered into it. "What the...?" Pulling out the object in question, his eyes widened in disbelief. "I went through all that...for this?" For in his hand, he held a simple 'earring' relic. His mouth opened and closed comically a couple of times, before he pocketed the relic and made his way towards the mouth of the cave. He wasn't about to let it go, no matter how small it was. "Well, guess I'm goin' to Narshe."
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Locke Cole
NEUTRAL
LONELY TREASURE HUNTER
Posts: 26
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Post by Locke Cole on Nov 22, 2012 13:20:59 GMT -5
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Locke Cole HEY THERE, THEY CALL ME LOCKE AND I'M CURRENTLY 25 YEARS OLD. I'M FROM THE WORLD OF GAIA WHERE I AM A TREASURE HUNTER. I GO FOR GIRLS AND I WILL THROW MY WEIGHT BEHIND MY OWN INTERESTS. ------------------------------------------------- Weapon: Zwill Crossblade, a wind-elemental dagger that can put its enemies to sleep.
Abilities: Stealing/mugging.
Personality: Locke has a soft spot for a pretty face. He is always willing to go the extra mile to help out a woman (or girl) in need, and will often flirt a bit as he does so. The constant reminder of his failure to protect his love, Rachel, still weighs on him and drives him to succeed in the present. He is a brave man, willing to jump into danger at a moment's notice.
His main love in life at the moment is his treasure hunting. He thoroughly enjoys exploring and finding/disarming traps to get to the most difficult treasures. He hates being called a 'thief', and will get angry if anybody does so, though the titles is not inaccurate. He steals for a living, whether it is long-forgotten treasures or seeing what he can take off of his enemies.
History: In his youth, Locke used to travel with his father, who was a treasure hunter. Eventually his father died and people in Kohlingen started treating Locke like a common thief. Rachel was the only person who did not consider him as such, and they fell in love, but her father did not like him still. In an attempt at proving himself to Rachel's father, Locke went exploring a dangerous cave with Rachel.
However, a bridge was crumbling under Locke, and Rachel, out of love and devotion, rushed to save him. As a result, Rachel fell to her near death. Locke rescued her and took her home. He succeeded in nursing Rachel back to health, but she developed a case of amnesia. Blaming Locke for her condition, Rachel's father threw him out of their house; Rachel agreed, because she had lost her memory. The fallout from these events caused the village to turn against Locke, who then left Kohlingen. Locke felt guilty for Rachel's loss of memory, and he tried to redeem himself by protecting every female he came across. One day, Kohlingen was destroyed in an Imperial attack, and Rachel died, but not before she recovered her memory and declared her love for Locke. As a result, Locke joined the Returners and began to help the resistance against the Empire.
At the dawn of the adventure, Arvis calls Locke to Narshe to ask for assistance in helping Terra Branford. Locke is initially reluctant, due to her former affiliation with the Empire, but later agrees. He finds Terra in the mine being ambushed by Narshe guardsmen and he succeeds in rescuing Terra from guards with the help of Ten Moogles. After escaping, Terra declares she cannot remember her past, in which Locke promises he will protect her, quickly changing any hint from his firstly reluctant ways, and takes her to Figaro Castle as seen that Narshe was no longer safe.
In Figaro, the king, Edgar Roni Figaro, offers her shelter. However, Kefka Palazzo, hot on Terra's tail, asks Edgar of her whereabouts. Edgar lies, and Kefka burns the castle down. However, Locke, along with Edgar and Terra, manage to escape, and the castle burrows underground. The trio go to the Returner Hideout in the Sabre Mountains, and meet up with Banon, the leader of the Returners.
During this time, the city of South Figaro is put under Imperial siege. Locke is asked to investigate, and he does so. During his time there, he learns the Empire is planning another raid on Narshe and decides to go and warn the Elder. However, he cannot get out of South Figaro alone. He has to sneak around houses and into the basement of the largest house in town, where an Imperial general, Celes Chere, is being interrogated. Locke rescues her, and vows to protect her because she reminds him of Rachel, although Celes does not know that at the time.
Locke and Celes head to Narshe to warn the Elder. When they get there, Cyan Garamonde and Celes get into a brief quarrel, which Locke has to break up. Later, everyone gathers together to defend Narshe against Kefka and his troops, and they succeed. However, after the battle, Terra reacts with the frozen Esper for the second time, and turns into an Esper and flies away. A search party is made to find Terra, and she is found in the city of Zozo, on top of the tallest tower. She is being cared for by Ramuh, who asks the party to go to Vector, the Imperial capital, and rescue the other imprisoned Espers, one of which, Maduin, is Terra's father. Celes agrees to lead the team, and Locke agrees to accompany her.
In order to get to Vector, the party needs an airship. In the town of Jidoor, Celes learns of a man named Setzer Gabbiani, who owns the only airship in the world: the Blackjack. She learns Setzer was in love with Maria, the star of the opera, and that he would kidnap her. Locke has the idea of dressing up Celes as Maria in order to get Setzer's attention. The plan works, despite Ultros's plans to ruin the opera. Setzer agrees, as the result of a coin toss, to take the party to Vector.
After arriving in Vector, the party heads to the Magitek Research Facility, where they find the Espers. However, freeing them turns them into magicite, a secret which is immediately discovered by the head Magitek engineer, Cid Del Norte Marquez. Kefka finds out, too, and orders Celes to come with him. This causes Locke to question Celes's loyalty, but Celes saves Locke and his friends from death by Kefka's troops right before Kefka kidnaps her again. Cid helps Locke and his friends escape via a mine cart. They meet up with Setzer later, who takes them back to Zozo to save Terra.
Afterward, the party head to Narshe for a strategy meeting with the Elder, Arvis, and Banon. The strategy would be for Terra to contact the Espers and have them attack Vector from the east, while a coalition of Returners and Narshe guards strikes from the north. Terra leads a party through the Cave to the Sealed Gate to reach the Land of Espers. However, they are ambushed by Kefka, and have to escape. The Espers attack and destroyed the airship, and the party is forced to go to Vector, where Gestahl seems to have surrendered. Gestahl asks if Terra would help negotiate peace with the Espers, and she agrees. Locke agrees to accompany her to Crescent Island.
In the port of Albrook, Terra and Locke met up with General Leo Cristophe, who would be leading the expedition, the mercenary Shadow, and Celes. Locke jumps in surprise, and does not know what to say to Celes. The night before departure, Locke attempts to talk to and apologize to Celes outside the Inn, but she runs away. On the boat to Crescent Island, Locke gets seasick and embarrasses himself in front of Shadow. Shortly before landing, Celes tries to say something to him, but he turns and walks away.
Locke, accompanied by Terra and Shadow, enters the town of Thamasa where they meet up with Strago Magus, the elder of the town. That night, Strago asks Terra and Locke to help him rescue his granddaughter, Relm Arrowny. They agree and succeed in Relm's rescue. Strago agrees to help Terra and Locke look for the Espers, so they head for the Espers' Gathering Place. Relm follows them, and catches up with them during a fight with Ultros. The foursome continue on to the area where the Espers are hiding. Terra and Locke speak to their leader, Yura, and take him to Thamasa for negotiations with Leo. At Thamasa, Locke and Celes reconcile, although they are quickly embarrassed when Relm remarks that they seemed "all hot and heavy" to her grandpa.
However, Kefka interrupts the negotiations and wounds everyone but Leo, who tries to fight Kefka and is murdered by him. Kefka tells everyone this was all a set up to get more magicite, and as a result, he kills Yura and the other Espers and collects their magicite. He heads for the Sealed Gate to collect more, and as a result, the Warring Triad are revived and the Land of Espers becomes the Floating Continent. Terra, Locke, Strago, Relm, and Celes meet up with everybody else, and attacks the Floating Continent, but fail, as Kefka moves the Statues out of place and the Apocalypse takes place.
One year later, Locke hears a legend of the legendary Esper Phoenix said to revive the dead. He wants to use it to revive Rachel and heads for the Phoenix Cave to find it. The rest of the party eventually find him there, and invite him to Kohlingen. Locke uses the Esper on Rachel, who is revived, and tells Locke to stop feeling his guilt. She then proceeds to die again, restoring Phoenix in the process. Locke, rejuvenated, joins Celes and the others to fight Kefka. In the ending, Celes, who possessed Locke's bandanna at the time, drops it and goes back to get it, forcing Locke to save her, saying, "I won't let go, I promise".
*History taken from Locke's wiki article*
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[/div] ------------------------------------------------- THE PERSON BEHIND THIS WONDERFUL CHARACTER IS GENERALLY CALLED BEEBEE AND SITS AT 24. SHE LIVES IN THE MOUNTAIN TIMEZONE AND FOUND THE SITE THROUGH INVITATION. THE CUSTOM TITLE FOR THIS CHARACTER SHOULD BE... [*code]Lonely Treasure Hunter[/*code] TAGS. [/div] [/td][/tr][/td][/tr][/table] made by brooklyn at caution[/center]
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