Weapon: Perseus Bow - a sturdy weapon that Fran keeps on her at all times. She prefers ranged weaponry and thus is highly skilled in the use of this
Abilities: - Feral Strike: Fran strikes with her hands at an opponent from where she's standing,. when she manages to follow up with the final, tenth strike, a blast of fire erupts before her.
- Whip Kick: Jumping into the air, Fran kicks out at her enemy. With each kick, a wave of energy erupts from her feet going at her enemies.Landing on the ground, she then leaps up one last time after crouching and as she back flips, she sends another much large energy wave.
- Shatterheart: An icy energy revolves about either hand of Fran's. Forming two ice balls in both hands, Fran sends them at the enemies. Where the balls hit, only two can be made, many spikes form for quite a height. She always tries to make them land somewhere next to each other to surround her foes in the shards. Once she accomplishes this, she blows at the ice shards with one hand sending forth another icy aura toward the shards. The energy then causes the shards about the enemy to shatter.
- skilled mechanic: - True to her heritage, Fran is a skilled craftsman, as well as a mechanic. She is in charge of maintaining the Strahl and uses her skills whenever needed. She can easily adapt to new equipment and can just as easily maneuver her way around objects to fix what is broken.
- Sensitive senses - Fran has heightened senses and can hear or smell things the normal hume would not. This can prove very helpful if Fran is being followed or hunted. Along with this, is moving with a grace and poise whenever she moves.
- Excellent shot - Fran has grown up with a bow in hand and has spend her seventy years perfecting her shot. She hits what she aims for, whatever that may be.
Personality: As a viera, Fran holds true to that nature and remains very reserved around other races and those that she does not know. Usually she leaves the speaking to strangers up to her partner Balthier, and remains behind as a more supporting role. It's extremely rare for her to openly show emotion and reserves this for only those that she is the closest with, such as her fleshly sisters and Balthier. The only time she's ever lost her temper was when she was in a mist frenzy. She normally speaks in a calm manner and moves with the same demeanor. When offended, she turns somewhat colder in her body language and speech. She does have a more sarcastic side to her, and when around Balthier she can even attempt a joke at times. Despite being reserved, Fran does obviously feel amusement and feelings the same as anyone else. Her ways of expressing it are extremely subtle though.
Fran has an extreme desire for freedom, so much so that in her younger years she left the Wood in order to get it. Sometimes it appears that she regrets her actions, like when she warns her younger sister to stay in the Wood and not follow the same course of action she took. This can leave her to feel alone in the world at times, but while she remains distant to most, Fran is extremely loyal to her friends. Balthier in particular she would follow to the ends of the world and back, and has an ultimate trust in him.
All in all, Fran is a very mysterious woman that tends to keep most of her thoughts to herself.
History: Fran grew up in Eruyt Village the same as the other young viera that were around her. However, she was different from the rest. She, unlike them, envied the humes that were so free. Despite hiding those feelings deep within her, they grew and grew until she had dreams of leaving the woods that meant protection for the viera.
True to her dreams, Fran left Eruyt Village over 50 years ago to see Ivalice, when she twenty years old. She has two sisters: Jote and Mjrn. It is hinted they are blood sisters, as Fran tells Mjrn only one sister remains to her before leaving the woods. It appears Jote is the eldest of the three, while Mjrn is the youngest, based on their behavior and positions in Eruyt Village.
Considering Fran's age, Fran could have met Balthier during any time in his life. It is never hinted how long they have known each other, or if Fran even knows about Balthier's past. However, while they keep their relationship professional, there are times it is hinted it could be more than that, especially in the sequel where she states Balthier's methods of wooing her were different from Tomaj's of flowers and gifts.
When Vaan steals the Goddess's Magicite in the Royal Palace of Rabanastre Balthier and Fran, who are after the same treasure, confront him. Balthier accompanies her while she drives a hoverbike, which crashes in the Garamsythe Waterway during their escape due to the Goddess's Magicite draining the bike's engines.
Fran, Balthier and Vaan make their way through the waterway and meet up with the Resistance, and come to storm the palace and confront the new Consul Vayne Solidor. The young woman they end up working with, calling herself "Amalia", turns out to be none other than Ashelia B'nargin Dalmasca, the princess who was reported dead. The group gets captured and Balthier, Fran and Vaan are thrown into the Nalbina Dungeons. Fran, being a viera, senses a way out. On the way, the group finds Basch fon Ronsenburg and team up with him.
After escaping the dungeon the group make their way to Bhujerba to save Vaan's friend Penelo, and reunite with Ashe. After kidnapping Ashe out of her own request, the group make their way to Tomb of Raithwall to receive another piece of nethicite, but are betrayed by a Resistance member Vossler who turns them in on the Empire.
Like all viera, Fran is sensitive to the anomaly known as mist. More than simply "sensing" it, she can feel it like a physical object. When the party is held by Judge Ghis, the mist from the Dawn Shard – the piece of nethicite Ashe received in Tomb of Raithwall – overwhelms Fran with a burning sensation, driving her into a frenzy and she attacks all enemies with her bare hands. This never happens again, but whenever the party enters an area thick in mist they make sure Fran is okay.
The party escapes the Archadian Empire and follows Ashe on her quest to Jahara and to Mt. Bur-Omisace. To get to Mt. Bur-Omisace the group must travel through the Golmore Jungle, but magickal barriers prevent their entry. Fran knows the barriers have been set up by the viera and opens a way to Eruyt Village, despite knowing she is not welcome there, having abandoned the viera way of life as protectors of the forest. Once in the village they find Fran's younger sister, Mjrn, has gone missing. They find her from the depths of Henne Mines, being possessed by Venat and thus being driven insane.
The party defeat the mist monsters and Venat releases Mjrn, whom the group take back to Eruyt Village. Fran's elder sister, Jote, gives the party an item to let them through the magick barriers. Before departing, Fran asks Jote to listen to the woods' voice for her, as she has lost the ability having spent too long a time away from the woods. Jote does as asked and tells Fran the wood longs for her, and is envious of the hume that has stolen one of its own. Fran smiles and says, "A pleasant lie, that".
The group eventually make their way to the Pharos at Ridorana where Ashe attempts to destroy the Sun-Cryst. The mist escaping from the Cryst strongly affects Fran, and she collapses. After Dr. Cid is defeated and dies, Fran repeats his final words to Balthier, urging him to escape, although he refuses to leave her behind.
As an all-out war is about to break on Dalmascan ground the group make their way to the Sky Fortress Bahamut to stop Vayne who is now the emperor of Archadia. After defeating Vayne, Bahamut's power goes out, and is about to fall on Rabanastre. Balthier and Fran stay behind to fix Bahamut's glossier rings and save Rabanastre, though Fran is injured by falling rubble. Bahamut crash-lands outside the city and the pair is thought to have perished in the crash.
A year later Vaan and Penelo receive a letter from Balthier revealing him and Fran are alive and well, and asking the two to join them on Cache of Glabados at Bervenia Palace.
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