Post by mira on Jan 3, 2013 17:13:00 GMT -5
One of the quirks about Mira is that she runs differently from other characters.
For those that have played 'My Life as a Darklord', it is a literal 'tower defense' game. She summons your classic Final Fantasy Monsters into her tower, in order to protect her Dark Crystal and herself.
Presumably, she could send her monsters out of her tower, but she can't use her powers very far from her Dark Crystal (which is in the tower. Now, she's basically powerless without all her stuff.
The issue is... well... the chaos broke everything. I want to know basically how much that could have reasonably been taken with her.
If you want a complete listing of her powers, then here:
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Monster Summoning- Mira is capable of summoning monsters, ranging from Goblins to Behemoths to Tonberries. These summons work differently from conventional summons, as they stick around to fight for her until they are either defeated or the battle ends. She is also capable of keeping them around longer though.
Stand and Room Summoning- In each room she summons, she has a stand. These stands can do things from poison to heal. If the stand is destroyed, however, the room is destroyed. She must also abandon any rooms she has when she moves the Flying Darklord Tower, save the base, crystal chamber, and her room.
Scroll Magic- Mira is capable of using recharging magical scrolls. These don’t run on the same magical energy she summon with, but she is only capable of using each scroll once per battle. Another trait of the scrolls is that they target every ally (if healing) or enemy (if harmful) in the tower at once. At the start
Monster Communication- Mira is capable of communicating with any sentient monster species, in addition to ‘common’. This doesn’t mean they’ll listen to her, but it does mean they might be able to reason with them. Of course, if they’re monsters from the Crystal Chronicles universe, they’ll more likely than not obey her.
Immunity: Miasma- Being part monster, Mira is immune to the miasma, as defined in the Crystal Chronicles, and only the Crystal Chronicles interpretation of Miasma.
Negative Points- Mira runs off ‘Negative Points’ instead of MP. Every time she takes down a target (even generic NPC mooks) they are restored, or in between battles. She might also be able to use MP restorers, though that has been undetermined. Note that this has an secondary power. If she’s wearing anything that’s ‘cursed’, then rather than suffering the effects of the curse, she starts out with more Negative Points at the beginning of combat.
Cosmetic Magic- Mira is capable of changing her appearance to some extent. The most this can do, however, is change her clothes, hair color, hair style, and eye color.
Minor Omniscience- Mira is aware of anything that happens with her tower and a short range around it, where or not she’s actually looking. This is likely accomplished by some means of a crystal ball or similar means. She may not focus on the entire are at once, though she always knows is someone if her tower is damaged.
Limitation: Dark Crystal Dependancy- Mira’s sorcery is drawn from the Dark Crystal near the top of the tower. While she could send monsters outside the tower, she is unable to use her magic while not in it. If the Dark Crystal is shattered, she will be unable to use her sorcery until it is repaired. The only way the Crystal can be accessed is by climbing the tower.
For those that have played 'My Life as a Darklord', it is a literal 'tower defense' game. She summons your classic Final Fantasy Monsters into her tower, in order to protect her Dark Crystal and herself.
Presumably, she could send her monsters out of her tower, but she can't use her powers very far from her Dark Crystal (which is in the tower. Now, she's basically powerless without all her stuff.
The issue is... well... the chaos broke everything. I want to know basically how much that could have reasonably been taken with her.
If you want a complete listing of her powers, then here:
------------------------------------
Monster Summoning- Mira is capable of summoning monsters, ranging from Goblins to Behemoths to Tonberries. These summons work differently from conventional summons, as they stick around to fight for her until they are either defeated or the battle ends. She is also capable of keeping them around longer though.
Stand and Room Summoning- In each room she summons, she has a stand. These stands can do things from poison to heal. If the stand is destroyed, however, the room is destroyed. She must also abandon any rooms she has when she moves the Flying Darklord Tower, save the base, crystal chamber, and her room.
Scroll Magic- Mira is capable of using recharging magical scrolls. These don’t run on the same magical energy she summon with, but she is only capable of using each scroll once per battle. Another trait of the scrolls is that they target every ally (if healing) or enemy (if harmful) in the tower at once. At the start
Monster Communication- Mira is capable of communicating with any sentient monster species, in addition to ‘common’. This doesn’t mean they’ll listen to her, but it does mean they might be able to reason with them. Of course, if they’re monsters from the Crystal Chronicles universe, they’ll more likely than not obey her.
Immunity: Miasma- Being part monster, Mira is immune to the miasma, as defined in the Crystal Chronicles, and only the Crystal Chronicles interpretation of Miasma.
Negative Points- Mira runs off ‘Negative Points’ instead of MP. Every time she takes down a target (even generic NPC mooks) they are restored, or in between battles. She might also be able to use MP restorers, though that has been undetermined. Note that this has an secondary power. If she’s wearing anything that’s ‘cursed’, then rather than suffering the effects of the curse, she starts out with more Negative Points at the beginning of combat.
Cosmetic Magic- Mira is capable of changing her appearance to some extent. The most this can do, however, is change her clothes, hair color, hair style, and eye color.
Minor Omniscience- Mira is aware of anything that happens with her tower and a short range around it, where or not she’s actually looking. This is likely accomplished by some means of a crystal ball or similar means. She may not focus on the entire are at once, though she always knows is someone if her tower is damaged.
Limitation: Dark Crystal Dependancy- Mira’s sorcery is drawn from the Dark Crystal near the top of the tower. While she could send monsters outside the tower, she is unable to use her magic while not in it. If the Dark Crystal is shattered, she will be unable to use her sorcery until it is repaired. The only way the Crystal can be accessed is by climbing the tower.